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Blade of the Flame ONE MAN SEARCHING FOR PEACE IN A LAND THAT KNOWS ONLY BLOOD. Diran, once a feared assassin, has turned his back on murder. Seeking the life of a wandering priest. His travels have taken him north. Into lands caught between warring political factions and plagued by lawless pirates. But Diran refuses to takes sides. But when he stumbles upon a plot to restore an ancient relic and use its powers to create an army of assassins, remaining neutral is no longer an option. It's kill or be killed. Take the fight to the enemy... even if it means ebracing the assassin's nature within his soul.
For years, rumors have spoken of Ashrem's Legacy, a device beyond imagination. Some say it was a weapon, some a portal to other worlds. But in Cyre, on the Day of Mourning, Ashrem and his Legacy vanished in the destruction. Now a young thief on the streets of Wroat has stumbled upon a clue that may lead to the lost Legacy. To stay alive, she and the crew of The Mourning Dawn must find Ashrem's Legacy, for if they fail, Eberron will plunge into another century of war.
Ashrem's Legacy. Some say it was a super weapon, some a portal to other worlds. Whatever the truth, all know that the Legacy disappeared on the Day of Mourning. But now Ashrem's heirs have unearthed clues of the Legacy's whereabouts, and the hunt is on. Some want to use the Legacy to bring about a new age. Others want to destroy it before it shatters the fragile peace in a world that is trying to put war behind it. But others find their fate caught in Ashrem's Legacy, and in the frozen lands of the far north, they'll have to find a way to stay alive before they can save the world.
A band of war-weary soldiers have uncovered a plot that may tear the very fabric of reality forever. To save their own lives and to prevent a long-banished race of monsters from unleashing an army of horrors upon the waking world, they must reach the very heart of Dal Quor. To stop the cataclysm in time, they must fight their way to... THE GATES OF NIGHT.
Sealed away for ages, a forgotten horror reaches out for new power. Three heroes know the danger. In the City of Towers, a tormented mystic and a soldier-wizard try to thwart a monstrous scheme. In the Shadow Marches, a disgraced warrior summons an ancient sect to battle. As a dragon rises, can their struggle succeed? Or will they fall to madness and the music of the Killing Song. . . .
They've been hunted across the Mournland, captured in Karrnath, and attacked in a dragon's mountain lair. One band of adventurers has had enough. Time to take the battle to the enemy. Time to fight back. One young woman will have to decide to give in or embrace her destiny as -- the Queen of Death
A world torn by generations of war . . .
Erethindel, the fabled Crimson Talisman. The Crimson Talisman is the first title in a new Eberron series that focuses on war-torn souls that have known nothing but a world in chaos. Each book in this series will focus on the aftermath of the Last War, in which every realm of the Eberron setting fought a bitter and long-lasting battle.
Mel Aqat, a ruined city, old when the ancestors of humanity were young . . . Dhavibastha is a powerful demon imprisoned in the city, once worshiped as a tiger god by the giants of Xen’dril. Finding the ruins gave Janik Martell wealth and fame, but the last time he was there the woman he loved betrayed him and tried to kill him. Now, the ancient evil is stirring again. Janik may be the only one who can stop it, but to do that he’ll have to return to the one place he swore he’d never go again, to face his own demons, to place himself. . . In the Claws of the Tiger
Karrnath, Born in War . . . The daughter of a noble family has gone missing. A proud and ancient house has fallen to ruin. Even the dead are disappearing. And a disgraced exile may be the only one who can save them. Returning home from the Last War, a bitter soldier discovers a criminal operation trafficking in slaves. When members of his own family turn up missing, his attempt to get them back embroil him in a plot involving illegal necromantic activities that run from the lowliest criminals to the highest reaches of government.
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