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VORTEX Cover Painting

July 7th, 2013

Posted by W. H. Horner, Editor-in-Chief

Author Lawrence C. Connolly and artist Rhonda Libbey with the painting for the cover of VORTEX: Book Three of the Veins Cycle.

Author Lawrence C. Connolly and artist Rhonda Libbey with the painting for the cover of Vortex: Book Three of the Veins Cycle.

Last week, while Lawrence C. Connolly and I were in Greensburg, PA, for the June residency of Seton Hill University’s MFA in Writing Popular Fiction program, we had the chance to meet with Pittsburgh artist Rhonda Libbey, who surprised us with the finished painting for the cover to Larry’s forthcoming conclusion to the Veins Cycle: Vortex.

I was blown away to see the art in person, and I kept staring at it over lunch. Some of the other patrons of the restaurant were curious as well, stealing glances from time to time.

We spent a couple of hours going over our list of twenty interior illustrations, hashing out details and making sure that everyone was on the same metaphorical and literal pages.

Rhonda brought a few sketches, and Larry even had the opportunity to flex his artistic muscles and transformed his words into rough drawings and diagrams that Rhonda will be able to reference in the weeks to come.

Larry doing a quick sketch while Rhonda looks on.

Larry doing a quick sketch while Rhonda looks on.

All in all, I’m very excited about this book, the fabulous art that will grace its pages, and the chance to bring another amazing tale by Lawrence C. Connolly to the reading public!

Art as Play

November 29th, 2012

by Odera Igbokwe

I am a 90s baby (1990 to be exact). When I think back to my childhood, I have flashbacks of waking up at 6 am to watch episodes of Sailor Moon, X-Men: The Animated Series, and The Mighty Morphin Power Rangers. Growing up, I would go through tons of videogames, anime, and other “nerdy” forms of entertainment. I was one of those kids you would find on message boards creating poorly drawn Final Fantasy fanart or sheepishly clogging the manga and comic book aisle of Barnes & Noble.

Yeyo: The Mother

Yeyo: The Mother

My sister (who is now a writer/performer/producer/BAMF) and I would ingest these stories to inspire our own narratives. We created dozens of games. Our favorite was “Alex & Samantha,” which paralleled our own lives, but in this world colors were a bit more vivid, magic was a bit more tangible. We even had our own doorbell that would melodically coo out our names. Alex and Samantha did everything from competing in Olympic Marathons, to preparing concert setlists, to experimenting with alchemy for our spells (that meant mixing our father’s cologne with flour, water, and cheap jewelry) .

I would tell “Samantha” that we had to save the world and harness our special abilities, and she would respond, “Yes, okay! But we can only save the world after going to class and practicing our dance routines.” Alex and Samantha were students, performers, magicians, and warriors. Any role was possible as long as we had our imagination. I didn’t realize it back then, but these were my earliest lessons in honing my craft as an artist. We were creative children to say the least, and our ability to play has kept our sense of wonder alive to this very day.

Erykah Badu

Erykah Badu

In recent years, I find myself exploring the same characters I used to worship as a child, and asking why I was so drawn to them. These characters were usually strong women, mystical children, or those who were underrepresented and oppressed. They were all different faces of the same story—of the same hero (or let’s be real here: of the same diva) .

Lately, my childhood “diva worship” has evolved into a full-blown exploration of contemporary mythmaking. With my illustrations, I love exploring classic archetypal characters and ancient mythologies. However, I am most excited when I start to unearth my own personal mythology by finding new faces within old archetypes.

I Was Here - World Humanitarian Day 2012

I Was Here – World Humanitarian Day 2012

These new faces allow me to define and reclaim different pieces of my identity. It is as though I am meeting myself at the gates of the spirit realm to unravel my mythopoeic self. In this realm there are tons of characters living in a vast nebula of creativity and wonder. They are simply waiting to appear in this reality. So the physical process of creating new work is the crafting, stirring, and molding of this nebula to form new stars, constellations, and galaxies.

When it comes to the actual physical process of creating new illustrations, I have a very systematic approach to sort out the chaos. Typically I start by collecting reference images and doing stream-of-conscious sketches. These sketches are very loose, and are mostly about motion and raw visceral energy. It is akin to freestyle dancing or authentic movement where I allow myself to just move and live on the page free of judgment. Then I create thumbnails based on those nebulous scribbles. When I find a thumbnail that works well, I create a more refined sketch. From there I work on the value structure, and then move onto color. As the image becomes more refined, I allow myself to play with parts of the image through detailing, noodling, and really dancing throughout the picture plane. So essentially the process is a journey that allows me to go full circle.

All of the wonder and curiosity from my childhood is the root of my inspiration. Many years have passed since those days of running around the house shirtless while yelling different incantations and spells. But I still find myself playing, and allowing my wonder to steer me into imaginative worlds.

About the Guest Author

Odera Igbokwe


Odera Igbokwe

Odera is a recent alumnus of Rhode Island School of Design (Class of 2012). As an illustrator and performance artist, Odera explores storytelling through color, mythology, African dance, and of course, divas. With his degree and diverse skillset he hopes to create interdisciplinary work that addresses the sacred and assists in unlocking the mythopoeic self. When Odera is not exploring the spirit realm, he is busy saving the world as a contemporary Sailor Scout or furthering his knowledge in Beyoncé Studies.

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Uncharted Vistas

September 20th, 2012

by James L. Sutter

I love traveling to new worlds.

I realize what an obvious statement that is for a speculative fiction author, and even more so given that my day job is working to build the setting for the Pathfinder Roleplaying Game. But it’s true nonetheless. With both literature and visual art, I’m constantly hungry for media that will show me landscapes I’ve never seen before—alien worlds, bizarre cities, ancient ruins, heaven- and hellscapes, and other visions of impossible or impossibly distant places.

Aït Benhaddou by Jerzy Strzelecki

Aït Benhaddou by Jerzy Strzelecki.

In truth, the landscapes don’t even need to be all that different—for instance, my zombie love story “The Long Road to the Sea” (now a free podcast on Pseudopod) came from childhood vacations in the dry hills of eastern Washington and imagining how little they might change after the apocalypse. National Geographic’s photos of places like Aït Benhaddou, Machu Picchu, monasteries in Tibet, or crumbling lake castles in Europe all fire that same sense of the exotic and fantastical.

But more often, I’m captivated by vistas of worlds fundamentally different from our own. I’m especially a sucker for landscapes that have unusual architecture in them—futuristic cities, mysterious castles, and alien ruins all immediately spark the sorts of questions that only stories can answer: Who built them? Why? Are they still in use, forgotten, or actively taboo? In my case, the old saying that “a picture’s worth a thousand words” is fairly literal.

Artists—especially concept artists—who can paint intricate and alien structures fascinate me, and I can study their work for hours. And filmmakers like Peter Jackson will always be able to take my money because, regardless of the story they’re telling, I’ll happily sit and look at a city like Minas Tirith or Gondor’s mountaintop signal fires until the special effects budget runs out. (While the Lord of the Rings trilogy is objectively awesome, I’m also perfectly happy to watch bad SF as long as they’ve got good art direction.)

My Wife's Mural

My wife’s mural

I think part of what’s so inspiring to me about landscapes and architecture is that I’m fundamentally wired for language. As I suspect is true for many folks reading this site, it’s difficult for me to even think without language—I’ve got a constant narration running inside my skull. When I stumble across artists who are able to create worlds visually, to pull them full-formed from their heads without relying on the observer’s imagination to fill in the details the way a writer has to, it’s something I have no personal experience with, and thus far more magical. So deep is my love of fantasy landscapes that my wife is currently in the process of painting one across the entirety of our bedroom wall.

I can’t draw or paint, but when I write, it’s often that same effect I’m trying to capture. Thus, when I sat down to plan out Death’s Heretic, my first novel, I knew I wanted to visit a bunch of very different fantasy worlds. The story that evolved—an atheist forced to work against his will for the goddess of death, tracking down a missing soul—allowed me to go to all sorts of different planes of the afterlife, from the seat of judgment for departed souls to bizarre cities full of robots and monsters, fairy dimensions, the plane of chaos, and so on. All because I knew that, if nothing else, the chance to describe those profoundly different landscapes and bizarre sights would keep me interested.

Fortunately, it seems I’m not alone in my predilections. Because really, if we didn’t all want to visit different worlds, why would we be reading SF in the first place?

Some of my favorite fantastical landscapes:




About the Guest Author

James L. Sutter


James L. Sutter

Fiction editor for Paizo Publishing and a co-creator of the Pathfinder Roleplaying Game, James L. Sutter’s novel Death’s Heretic ranked #3 on B&N’s Best Fantasy Releases of 2011 and was a finalist for the Compton Crook Award for Best First Novel. His short fiction has appeared in Apex Magazine, Escape Pod, Podcastle, Starship Sofa, and Pseudopod. His anthology Before They Were Giants pairs the first published stories by speculative fiction greats with new commentary by the authors themselves. He lives in Seattle with his wife, three roommates, and a fully functional death ray.

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Surrounded by Inspiration

September 13th, 2012

by Matthew Stawicki

Silver StoneAs an artist and illustrator, I watch the world around me for reference points for paintings or illustrations. There are many things that inspire me for many different reasons. Some things inspire me because of their look, others because of what they represent, and some because of a mood that they evoke.

One of my greatest influences is nature. When I can, I like to take photographs of trees and streams in my local area. Lots of details jump out at me; for example, the bark of a tree. The texture might be especially striking or the way the light is hitting it might be the element that draws me to it. But there is something usually specific that attracts my attention. I find that these are the things that I want to incorporate in a piece of art that will help lend it believability. Photographs also allow me to appreciate nature from far-off places. The scale or color of a huge snowswept mountain can provide a very dramatic setting for art of many subjects.

Silver Stone

Determining the narrative of a reference and how it can inspire is more subjective, making it a little harder to narrow down. As an example I will refer back to the tree. If I were trying to create a forest scene that was dark or spooky, I would look for tree references that perhaps have unique twists and turns in them. The color of the bark might be dark and have a more ‘razor-like’ texture than the average maple tree, which could suggest some impending danger. Again the lighting is something that I also look at closely. It may be that the light or color suggests a night scene which can represent a hostile environment. Or maybe the colors help express a peaceful and placid environment. Some abstraction can also be applied: the tree, for example, might look like a big knife, giving off a vibe of violence that is relevant to the image.

The mood that a visual piece evokes is, for me, the most important characteristic it can possess. It is also something that is much harder to define and is also usually more personal—and one of the more difficult things to consistently achieve in a piece of art. Adjectives like scary, safe, bold or lush are just a few that might be used to describe a certain piece of art or photography. Many times these feelings are based on a personal experience or reaction to the image.

20,000 Leagues Under the Sea

A painting I did quite a few years ago comes to mind. I did a cover for 20,000 Leagues Under the Sea. The sea, and especially the alien world under it, is something that has always generated a little fear in me. I think that it’s the fear of not really knowing what’s down there, as well as not having much control over whatever is down there!

With that background, I went off to do my usual research. I found myself drawn to references of underwater shipwrecks and other things that seemed very ghostly and alien. The light is very different in the undersea world, which had a great effect on this piece. I think this was a result of what my impression of that world was. There are, of course, other elements in the art that reinforce this. I have divers gasping at the sight of a giant squid and excitement of buried treasure. When it all came together I was happy with the outcome. It definitely captures the feeling and mood I see for an underwater piece.

Objects of inspiration are all around us. Just keep your eyes open for things that catch your interest or evoke an emotional response. It works for me, and I hope it might inspire you!

About the Guest Author

Matthew Stawicki


Matt Stawicki

Matt Stawicki graduated from the Pennsylvania School of Art and Design in 1991 and has created many images for a wide range of products and clients. In 2001 Matt won the Silver Award for Advertising in Spectrum 8. The first book of his work The Art of Matthew Stawicki was published by Cartouche Press. Matt’s work has also been showcased in The Masters of Dragonlance Art and Dragon Art published by Flame Tree Publishing. When not painting, Matt enjoys playing guitar and wood working. Matt currently resides in Delaware with his wife Cathy and their two dogs.

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2012 World Fantasy Awards

August 8th, 2012
SAILS & SORCERY Cover

We are pleased to announce that two members of the FE family, artist Julie Dillon (Sails & Sorcery) and author Catherynne M. Valente (“Proverbs of Hell” in The Stories in Between) have both been nominated for World Fantasy Awards.

Ms. Valente has been nominated for her novella, “Silently and Very Fast,” while Ms. Dillon is being recognized for her work as an illustrator. Both are fabulous artists in their fields, and both nominations are well deserved.

The entire nomination list is below, along with a couple of sample illustrations from Ms. Dillon’s work in Sails & Sorcery.

Art from SAILS & SORCERY

Illustration for
“Beneath the Sea of Tears”
by Patrick Thomas

Art from SAILS & SORCERY

Illustration for
“Sea of Madness”
by Jon Sprunk

Art from SAILS & SORCERY

Illustration for
“Hostage”
by Renee Stern



World Fantasy Award Ballot


Novel

Those Across the River, Christopher Buehlman (Ace)
11/22/63, Stephen King (Scribner; Hodder & Stoughton as 11.22.63)
A Dance with Dragons, George R.R. Martin (Bantam; Harper Voyager UK)
Osama, Lavie Tidhar (PS Publishing)
Among Others, Jo Walton (Tor)

Novella

• “Near Zennor”, Elizabeth Hand (A Book of Horrors)
• “A Small Price to Pay for Birdsong”, K.J. Parker (Subterranean Winter 2011)
• “Alice Through the Plastic Sheet”, Robert Shearman (A Book of Horrors)
• “Rose Street Attractors”, Lucius Shepard (Ghosts by Gaslight)
• “Silently and Very Fast”, Catherynne M. Valente (WSFA Press; Clarkesworld)

Short Fiction

• “X for Demetrious”, Steve Duffy (Blood and Other Cravings)
• “Younger Women”, Karen Joy Fowler (Subterranean Summer 2011)
• “The Paper Menagerie”, Ken Liu (F&SF 3-4/11)
• “A Journey of Only Two Paces”, Tim Powers (The Bible Repairman and Other Stories)
• “The Cartographer Wasps and the Anarchist Bees”, E. Lily Yu (Clarkesworld 4/11)

Anthology

Blood and Other Cravings, Ellen Datlow, ed. (Tor)
A Book of Horrors, Stephen Jones, ed. (Jo Fletcher Books)
The Thackery T. Lambshead Cabinet of Curiosities, Ann & Jeff VanderMeer, eds. (Harper Voyager US)
The Weird, Ann & Jeff VanderMeer, eds. (Corvus; Tor, published May 2012)
Gutshot, Conrad Williams, ed. (PS Publishing)

Collection

Bluegrass Symphony, Lisa L. Hannett (Ticonderoga)
Two Worlds and In Between, Caitlín R. Kiernan (Subterranean Press)
After the Apocalypse, Maureen F. McHugh (Small Beer)
Mrs Midnight and Other Stories, Reggie Oliver (Tartarus)
The Bible Repairman and Other Stories, Tim Powers (Tachyon)

Artist

• John Coulthart
• Julie Dillon
• Jon Foster
• Kathleen Jennings
• John Picacio

Special Award Professional

• John Joseph Adams, for editing – anthology and magazine
• Jo Fletcher, for editing – Jo Fletcher Books
• Eric Lane, for publishing in translation – Dedalus books
• Brett Alexander Savory & Sandra Kasturi, for ChiZine Publications
• Jeff VanderMeer & S.J. Chambers, for The Steampunk Bible

Special Award Non-Professional

• Kate Baker, Neil Clarke, Cheryl Morgan & Sean Wallace, for Clarkesworld
• Cat Rambo, for Fantasy
• Raymond Russell & Rosalie Parker, for Tartarus Press
• Charles Tan, for Bibliophile Stalker blog
• Mark Valentine, for Wormwood

2012 World Fantasy Lifetime Achievement Awards

• Alan Garner
• George R.R. Martin